<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <AssemblyName>X86_Sse1_handwritten_r</AssemblyName>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup>
    <DebugType>Embedded</DebugType>
    <Optimize />
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="HandwrittenProgram.cs" />

    <Compile Include="ConvertToInt32WithTruncation.cs" />
    <Compile Include="ConvertToInt32.cs" />
    <Compile Include="LoadAlignedVector128.cs" />
    <Compile Include="LoadHigh.cs" />
    <Compile Include="LoadLow.cs" />
    <Compile Include="MoveHighToLow.cs" />
    <Compile Include="MoveLowToHigh.cs" />
    <Compile Include="MoveMask.cs" />
    <Compile Include="MoveScalar.cs" />
    <Compile Include="Prefetch.cs" />
    <Compile Include="ReciprocalScalar.cs" />
    <Compile Include="ReciprocalSqrtScalar.cs" />
    <Compile Include="ReciprocalSqrt.cs" />
    <Compile Include="Reciprocal.cs" />
    <Compile Include="Shuffle.cs" />
    <Compile Include="SqrtScalar.cs" />
    <Compile Include="Sqrt.cs" />
    <Compile Include="StoreAlignedNonTemporal.cs" />
    <Compile Include="StoreAligned.cs" />
    <Compile Include="StoreFence.cs" />
    <Compile Include="StoreHigh.cs" />
    <Compile Include="StoreLow.cs" />
    <Compile Include="StoreScalar.cs" />
    <Compile Include="Store.cs" />
    <Compile Include="UnpackHigh.cs" />
    <Compile Include="UnpackLow.cs" />
  </ItemGroup>
</Project>
